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Exp. Points: 470 / 550
Exp. Rank #: 82,354
Voting Pow.: 4.91 votes
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Flash Reviews: 57
Music Reviews: 0
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All Flash Reviews
57 Reviews | 9 w/ Responses
The story and style were great, but the game itself? I found it highly ironic that a game that is about expressing freedom and creativity only allows you to take one path. I tried to jump up into the second house, but I was blocked by an invisible barrier. I tried to jump backwards over the cable car to take a different route, I was again blocked by an invisible barrier. So much for freedom. So what option was I left with? I followed the designated path and arrived at my destination.
Although I sound critical, I still enjoyed playing this game, but it was only the art and presentation that made it fun really.
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On level "Down" the colour changer doesn't work when I use it as the first magnet (before the ink has been affected by anything else.
Is this intentional? It's very annoying!
Very good game so far otherwise.
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"Why the horrible background"
The background is just too painful to look at. I had to switch windows whilst waiting for it to load, and it kept going through the animation?
This would have been 3 times better if not for that.
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I could still trade items that I had already used. I successfully traded the furry snail and the glue paper. All I did was walk up to the trade machine and clicked on it (without selecting an item first) after having completed those favours. Also I think a bird I traded didn't disappear from my inventory.
If you go back into Mr. Personality's tent without completing the objective he repeats the last thing he said, nothing new.
Also, it's a shame you couldn't make a deal with the commander...
Otherwise it was fun and challenging.
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Top notch stuff. There's definitely a lot of potential left over in the story too. There's plenty of room for a sequel!
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The animation blends very well with the music. It's very effective. I don't quite understand how the religious content could possibly be 'offending'...
In the original I seem to remember two scenes, one where he clenched his fist (which you included) and one where he unclenched it (which I don't think you did). I liked that symbolism.
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I loved the animation. The puzzles were fun, I especially liked the fact that you made it obvious what was clickable (I dislike point and click games where you spend hours just working out what can and can't be clicked on).
It could have been a bit harder, but it was still good fun and had a great atmosphere. I wouldn't mind seeing this become a series.
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I think these are bugs:
- When Milos begged, I put my gun away. He gave me a green bar and the objective to kill the worm appeared. Being the two faced scum that I represent I then pulled out my gun and shot him. Kill the work remained an objective however.
- When I first talked to the crying baby the dog said: that won't work try combining... He never asked for a favour, and when I completed that favour it didn't count as completed.
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I really enjoyed the game. I had a problem with the side-scolling though. When I move my character, the viewpoint seemingly scrolls too fast, so my character disappears off the screen. This makes it very difficult to move, and practically impossible to dodge.
Despite this, I still gave it a 5, it was good fun.
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"Good game, shame about the spoiler (I think)"
I didn't really want to be told the intro blurb, but the game was fun enough. I'm sure it won't be much of a spoiler, but nonetheless I'm one of those people who hates being told anything about the plot a film I haven't seen.
To the reviewer below me, if you haven't played the game, don't review it!
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